Physics before horsepower
Torque curve, gearing, final drive, driven-wheel grip, weight transfer, tire pressure, aero drag and shift time all affect the run.

A drag-racing career where the parts are not just stat cards. Build the car, set the launch, change the gearing, manage grip and heat, hit your shifts and earn your way into faster machinery.
Torque curve, gearing, final drive, driven-wheel grip, weight transfer, tire pressure, aero drag and shift time all affect the run.
Engine internals, airflow, ECU, boost, fuel, nitrous, transmission, tires, suspension, weight and cooling each have three stages.
Adjust launch RPM, shift RPM, tire pressure, final drive, individual gear ratios and nitrous activation, then see the same setup on the strip.
Start with the lightweight Sparrow S, choose your race stake, beat the numbered rival ladder, win race cash and REP, install parts, improve the setup and move through rear-drive, AWD and high-power cars.